Level Execution: Chasm

Heavy-handed metaphors
Heavy-handed metaphors

The Chasm level discussed earlier has been made and tested, and though the imagery is quite effective, the singular response of either backing away or falling in seems to exercise too much gameplay stress on the participating players, always making them worry more over not dying rather then how they might be expected to act within this context. So something less urgent is required, without wholly sacrificing the urgency.

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