Positively Vitruvian.
Positively Vitruvian.

Work has started on the genuine article, bona fide player characters. The first hurdle is constructing the actual mesh, based off of earlier 2D designs. As can be seen, these are as good as done, though a few tweaks while likely happen to their proportions. These objects are inert as of now, and will need bones and skinning, after which they can be animated and implemented into the system developed previously.

Next steps:

  • UV Mapping (prepare the characters for texturing)
  • Texturing (Three iterations, see Temporality)
  • Skinning (Create skeleton and confer skin weights)

After which comes the animation.