characters2
This is actually the second stab.
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And this the first.

As some of the mechanics begin plummeting into place, I thought I might as well attempt some concept art to get some idea of where this game is going visually. It’s not that I don’t enjoy two phallic creatures dicking about in a void, but I would like to have some vapid visual oomph accompanying these base instincts in the final product. At first I started messing about with a few archetypes I wrote up as possible characters back in January – The Falstaff, the Monster, the Galatea, the Child, and the Drifter – and while I enjoyed the variety of them all, I was looking for something slightly more cohesive.

The second pass was loosely based on crash test dummies, ceremonial dress from ancient Oceania and latex fethisists. I like this pass. I will elaborate on this one during the third pass/stab. I am also slowly adjusting my sight to two playable characters, seeing as how the range of motion and expression necessary coupled with the ever-shrinking amount of time available, simply seems more prudent. The rest will be released as paid DLC.

Here are some more images, which served as inspiration:

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Tomcat by Piotr Jablonsky.
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Escape Plan concept art.
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Teenage Mutant Ninja Turtles concept art.
Woman-wearing-a-fringed-Chilkat-blanket-a-hamatsa-neckring-and-mask-representing-deceased-relative-who-had-been-a-shaman
Woman wearing a fringed Chilkat blanket and a mask representing a deceased shaman relative.
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Attack from Space, 1964.
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The Man from Planet X, 1951.
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Escape Plan concept art.
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Escape Plan concept art.