WIP: No Lack of Void.


Steady progress is being made on the first prototype. Owing to some consulted brains, two rudimentary blobs can now be controlled by two players, their heads can be manipulated using the right stick of a game pad, rendering some very actual puppetry inside the unity scene.

No Lack Of Void unity scene.

The scene furthermore features invisible barriers just outside camera view that teleport the players from one side to the other, resulting into them exiting left and reappearing right.


This is just some code to give some technological credibility to this thing.