WIP: There’s No Lack Of Void.

I’ve been prodding at a crude prototype meant to encapsulate a few of my first ‘conclusions’ into testable form. It’s tentatively titled There’s no Lack of Void, after Estragon’s comment in Waiting for Godot. It’s an elementary Godotian setup: There’s a void, with a fake tree and rock in the middle, and two playable characters. Exiting the stage right means entering the stage left. They are essentially trapped in this void, and they can only react to their lot. This will probably be achieved by mapping the head bone rotation to the right analog stick, but I’m still figuring out that one. Also, I’d like there to be a way to actually escape the Void, but I haven’t found one yet.

Unity ‘infinite’ canvas setup.
Crude sketch of simple characters.
Slightly less crude sketch of environment, characters and manner in which they might express themselves.